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Deathwishez

20 Game Reviews w/ Response

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Holy F'ing Shiznit Batman!!!

Epic. Pong was always my favorite. I powned. I got 729 pts on Hard!!!

JGames responds:

Thats why it's called Pwong. Pwned, Pwong, Pwner...

Average.

Yay, I win. Easy. Give me a better reward, like Sketches, or Fun Facts. Also, there were alot of grammar problems. Put a space after your commas, and remember, 'i's before 'e's except after 'c'.

liable-to-explode responds:

haha, piece. not peice. oh well. the commas/space thing was just to save space. thanks :)

Awesome

The powns. Automatic 10!

chunkycheese12 responds:

:D Thank you :D

A Tutorial Should Work

Your doors don't work...

chunkycheese12 responds:

Mine do, try using the full code at the end

Awesome!

Wow, fun, and new things each level! I love it! Kudos to Nyth-Pinank for the Audio, and Kudos to you for such a great game! Good luck making a 3rd one better than this!

RJGames responds:

And Kudos to you for reviewing!

Thank you

Kool!

Too bad I can make it my level icon, but I sure as hell can stick everywhere on my userpage!

smokinjoeevil responds:

Heh. I'm interested to see where these graphics end up. I already notcied people posting them to the forum topic I mentioned earlier. Though the original topic creator seems to be trying to "ban" posts of images created using my icon creator... oh well.

Interesting...

Your game looks a bit... well, loose. You need more of an active story line, more than one way to level up, like a training facility, and the whole thing seemed a bit inactive... Make the terrain move around, the disco pub could be shrunken, or filled, the world needs a reason to be there, and prices need to be a bit more reasonable... Plus, you need to put resources in the map that you can mine or something... Also, the level up thing, make it to where every third level you go up, you defense goes up as well as your attack. Also, put some side missions or quests that allow the player to level up more quickly, or gain resources. Plus, make the things that you personally made from scratch more, well, graphic, Star Craft wise. And also, put a silent audio clip in your random stash that plays when you tell your guy to move. It gets annoying sometimes... Also, put more types of enemies out in the field, you could use infested terran even. Also, put a retry button or something, if not, at least tell people to right click and click "rewind" instead of refresh. Your game is great so far, but needs a little more action, or something. You need to get the player's adrenaline pumping. I'm not trying to be mean or anything, I just think that your game needs to be a little more fun.

maciik responds:

Man this is just a little flash tribute to the starcraft. In no way I wanted to make such a perfect game as starcraft.. (or any other commercial rpg)
Thx for some good ideas (side quests) :) But why do I need to get player's adrenaline pumping? lol.. no way man, this is not an action game.. This is about recalling your memories about good old times when we played starcraft 24/7.
peace :)

Straight Forward

Not perfect, but I will admit, you've come a long way. First off, the good parts:

Pros:
1. Enemies
2. Unlimited Space
3. Variables
4. Health
5. Finish Line (Well, door, but same concept)
6. Fully Customable
7. Zoom

Now, to the bad part :( :
1. Lag (Try making something like boxes the have a dotted line, and these boxes load only that section of the map at a time, and in edit mode, show the box you're in and all of the ajecent boxes as well.)
2. Specific Colors (Try a color wheel instead of specific colors)
3. No stats (Try creating some like "jump height", "walking speed", "double jump" (Y/N) "flying" <<< if so, "flying time" and "flying speed". Again, make these sliders not buttons thus making the game more professional like.
4. HUD Problems (Try breaking down the HUD by doing something like having sliders on each side of the screen that once pressed, button that are similar (Like all objects in one slide). Also, try displaying a small box in the bottom left, or right hand corner that comes up, and shows things like, preferences. (You know, like the whole "jump height" stuff listed above.
5. Pen size (Don't shrink it, make the shrinkage adjust able
6. Undo (Some I make a single mark, don't want it, but there's no way to fix it. Make an eraser or something)
7. Enemies (Be able to change their attack power, walking speed, and health for starters. Also make their main greenish color adjustable, or have other kinds of enemies to select from)
8. Power-Ups (Power-Ups are handy, increasing health, refilling health, increase attack, defence, and speed, and maybe even jump height.)
9. Items/Equipment (Make weapons pick-upable)
10.Special Items (Things like Springs, Warp Spots, Locks and Keys, etc.)
11. Environment (Try making something like water that you can swim, and drown in if you swim to long. Also try lava that makes you run across it really fast while your health bar depletes. You could even go for poisonous clouds.)
12. The "premade box" (Yay. It's adjustable, too bad I can't make a tall skinny column. Fix it.)
13. Give the hero more options. (Look into the "Create a hero" Series

Sorry about the nagging, don't go all "Well why don't you do it!!!" I barely have enough motivation to finish the sequel to my first flash... Well, you've done far more than I could do, but it's not the best on Newgrounds... but, it does have the potential to be the best.

Okay, let's see here... 7 Pros, and 9 Cons that bug me, subtract to get -2 add that to ten, and you get an 8! And a 4/5!

BrokenVoice responds:

Wow! Thanks for that huge review. I'll get right on it!
Thanks for the 8/10 and 4/5!
Jon

Great Game!

I think that this game is pretty good! Not a lot of violence, kinda fun, and a good lessen behind it! Dont litter! Well, you should come back with a Bushy's Cleanup Crusade 2 and have more levels more seeds, make it easier on the catapult thing, and other than that, this is pretty cool! All my 5!

smokinjoeevil responds:

Honestly, I was even thinking of stuff I could do for a sequel while programming this one! The time-requirement for the contest is what kept me from putting it all in, of course... that, and wanting to get it to the point of submission a bit early to try and see people's reaction before the deadline. Plus, I'm not sure how that would work because of having to turn it over to WIggi World and all...

Not your average gamer.

Age 32, Male

Game Designer

University of Texas at Dallas

Richardson, TX

Joined on 3/18/06

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