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Deathwishez

20 Game Reviews w/ Response

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Good game, but god man, the controls.

I found myself accidentally dashing into Spikes countless times. The Double-Tap window needs to be smaller, or I need the ability to turn that off in general.

Also, I found myself mashing buttons a lot, which is fine, but when I'm jumping, hopping, and having a good time, I instantly skip dialog that may have been important. In most cases, I'm able to talk to the NPC again. Still though, there needs to be at least a second delay or so after talking to an NPC before you're able to skip their text.

Lastly, when the controls are stated to the player, the Quest Button needs to be a bit more obvious. It took me a minute or two to see the "Q" Button in the top left.

With that considered, this is still a pretty fun and decent game, but I feel that it lacked the polish the previous game had. The lag and what-not I can understand, but the issues I mentioned are likely to appear on PC and Consoles too.

BoMToons responds:

The tap lag can be adjusted from the pause menu (press P)

For god's sake man, increase the frame rate. This hurts my eyes.

SilbinaryWolf responds:

Done!

Not much of a reward for completion.

RonPimpster responds:

What kind of reward do you expect when solving a Jigsaw Puzzle?
Should be the satisfaction of completion right? :-)
Do you get a reward for solving a real life jigsaw puzzle?

If you want to get the high resolution image, you can join the website! They have jigsaw puzzles with high res wallpaper rewards too there.

Not very scary...

Lenke responds:

Is like the original slenderman if he don't appear in your face he don't scare to much...

Needs Improvement

It's a good game, but there's tons of room for improvement. I've found a good bunch of bugs which should probably be looked into.

Here's some suggestions:
- *BUG* Sliders on Boss 2 cover up some graphics, put it on a lower layer
- *BUG?* Frozen Blobs on Boss 3 can still preform global actions
- *BUG* Boss 3 Killed himself by placing a rock on his own square
- *BUG* Shield doesn't always work, at the time, I had just used Night-Vision, I was also facing north
- *BUG* Boss 4 sustained more than 3 damage, as there were two bosses, the counter didn't support this
- *BUG* Hole card doesn't fade out when it can't be used (Only witnessed on the
level where you obtain it)
- *BUG* Night-Vision goggles don't always work on the turn they're equipped
- *BUG* Blobs cry "Traitor" when a ricocheted-by-friendly shot from an enemy kills them
- *BUG* "Restart Training" Button appears once any world is completed
- *BUG* Boss 6 can kill himself if pushed away from the center
- *BUG* When a level is failed, you sometimes see the map before the world menu
- *BUG* Boss 7 has hearts at the top even though they're not used
- *BUG* Boss hearts appear in the editor without a boss
- *BUG* Boss 2 sliders appear in the editor without the boss
- *BUG* When testing the level editor, the baddies go first, when the human usually goes first
- *BUG* Different buttons can be pressed to change the function of the game when they probably shouldn't be able to be pushed
- Better AI
- More oblivious AI (It seemed like they knew where the mines were)
- Restart Level option
- Levels get increasingly harder
- Incentive to earn medals (Like special cards or something)
- Have points/medals less dependent upon the number of blobs left
- World Numbers on the map
- Breakdown on how the point system works
- More enemy types
- Undo button
- Special abilities
- Discard feature
- Ability to create your own deck
- Store to buy new cards with points
- Cards that involve manipulating your opponent's cards
- A 2P Option (Just trust they won't peek)
- Directional attack, instead of just where you're facing
- Double/Triple/etc Kill awards
- More methods of turning a blob
- Movement cards that move your opponent
- Isometric Battlefield (The 2D is really dull)
- Backgrounds to support the battlefield theme
- In-game storyline
- More Achievements (One Blob Kills All, Victory in One Turn, etc)
- Rewards for earning achievements
- Card lore section
- Click'n'Drag ability in the editor
- Terrain tiles for good looks in the editor
- Ability to place bosses in the editor
- "Evil Mode" where you play as the bad blobs and bosses
- Irregular shaped battlegrounds
- Different battlegrounds for each level
- Better encryption on the saves
- More unique SFX on the buttons

I hope my review doesn't stop you from making a sequel. Because of the room for improvement, there's more than enough reason to make one! Despite the simplicity and list of bugs, I somewhat enjoyed the game, and I'd definitely try out the sequel.

Argentin responds:

We fixed most of the bugs you mentioned
Some of them, were intentional "bugs" so they didn't needed to be fixed

Great Game

I'm almost able to get her out of my head. Is it just me, or does she pronounce "Friday" like a nerd?

FRIDAY! FRIDAY! Gotta get down on Fri- FUUUUU

thinking-man responds:

Don't give me it!

Idk...

No favorites? No history? One display?

Sure, it plays music, but it with the current sorting system, you can't actually find good songs. I could submit something and Vote 5 on it every day. That doesn't make it good. The rating needs to reflect on more than just score. Add in popularity. Meaning a song with a 4.35 rating by 200,000 people means more than a 4.5 rating by 20,000 people.

gumOnShoe responds:

I'll think about it.

What

Good game, but I encountered several glitches.

The biggest one?

I never got the arm from the tree dude. This made it to where I could not complete the game.

makopudding responds:

You should still be able to get enough coins without the arm.

Nice

Well built, and it has plenty of features.

Thanks for this, I'll be using it a lot.

My only request: The ability to block songs.

Some songs fit in a genre, but they're still not my type. Instead of fav'ing every song in the genre, it would be nice to be able to block it.

PoderOdunk responds:

Coming up for next version :)

Pretty Neat

It may not be action packed, but it is well developed. You did a good job.

KarloE responds:

Thanks :) The goal of the game was not to be full of action anyways but useful in terms of self testing and comparing to friends. :)

Not your average gamer.

Age 31, Male

Game Designer

University of Texas at Dallas

Richardson, TX

Joined on 3/18/06

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